Data di Pubblicazione:
2002
Abstract:
Skeletonization is a way to reduce dimensionality of digital objects. Here,
we present an algorithm that computes the curve skeleton of a surface-like
object in a 3D image, i.e., an object that in one of the three dimensions
is at most two-voxel thick. A surface-like object consists of surfaces and
curves crossing each other. Its curve skeleton is a 1D set centred within
the surface-like object and with preserved topological properties. It can
be useful to achieve a qualitative shape representation of the object with
reduced dimensionality. The basic idea behind our algorithm is to detect
the curves and the junctions between different surfaces and prevent their
removal as they retain the most significant shape representation.
Tipologia CRIS:
01.01 Articolo in rivista
Keywords:
curve-skeleton; topology-preservatio; shape-representation; volume-images
Elenco autori:
SANNITI DI BAJA, Gabriella
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