Data di Pubblicazione:
2011
Abstract:
This paper illustrates the experience gained within an online course, where a
collaborative technique, namely Role Play, was used within an asynchronous text-based
environment to trigger collaboration and interactions among students. In a pilot study, the
technique was analyzed using an evaluation model and two different means: on the one
hand, the content analysis carried out by the researchers of the messages exchanged by the
students during the Role Play; on the other, a questionnaire aimed at investigating students'
impressions concerning the technique itself. The aim of the study is twofold: to understand
the impact of the proposed roles on the online learning process, and to investigate whether
roles facilitated members' awareness of the overall process itself.
collaborative technique, namely Role Play, was used within an asynchronous text-based
environment to trigger collaboration and interactions among students. In a pilot study, the
technique was analyzed using an evaluation model and two different means: on the one
hand, the content analysis carried out by the researchers of the messages exchanged by the
students during the Role Play; on the other, a questionnaire aimed at investigating students'
impressions concerning the technique itself. The aim of the study is twofold: to understand
the impact of the proposed roles on the online learning process, and to investigate whether
roles facilitated members' awareness of the overall process itself.
Tipologia CRIS:
01.01 Articolo in rivista
Keywords:
CSCL; collaborative technique; role play; scripted roles; evaluation
Elenco autori:
Pozzi, Francesca
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