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SwingWrapper: Retiling Triangle Meshes for Better EdgeBreaker Compression

Academic Article
Publication Date:
2003
abstract:
We focus on the lossy compression of manifold triangle meshes. Our SwingWrapper approach partitions the surface of an original
mesh M into simply connected regions, called triangloids. From these, we generate a new mesh M. Each triangle of M is
an approximation of a triangloid of M. By construction, the connectivity of M is fairly regular and can be compressed to less
than a bit per triangle using EdgeBreaker or one of the other recently developed schemes. The locations of the vertices of M
are compactly encoded with our new prediction technique, which uses a single correction parameter per vertex. SwingWrapper
strives to reach a user-defined output file size rather than to guarantee a given error bound. For a variety of popular models, a
rate of 0.4 bits/triangle yields an L2 distortion of about 0.01% of the bounding box diagonal. The proposed solution may also be
used to encode crude meshes for adaptive transmission or for controlling subdivision surfaces.
Iris type:
01.01 Articolo in rivista
Keywords:
Triangle mesh; geometry compression; simplification; retiling; remeshing
List of contributors:
Spagnuolo, Michela; Falcidieno, Bianca; Attene, Marco
Authors of the University:
ATTENE MARCO
SPAGNUOLO MICHELA
Handle:
https://iris.cnr.it/handle/20.500.14243/237434
Published in:
ACM TRANSACTIONS ON GRAPHICS
Journal
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URL

http://dl.acm.org/citation.cfm?doid=944020.944022
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